Skill

Skills are essential in overcoming your opponent, and skills can vary greatly from increasing Rear-Followers stats, to sending cards in your opponent's hand to the Graveyard. Any kind of skill will be listed on the card, usually starting with its Follower skill firstly, and any other additional Follower Skills, before finally moving on to Rear-Follower Skills. An example of a popular skill is "Recruitment", which allows you to play an Extra Follower the turn you use the Skill "Recruitment". Additional Skills can be added or even taken off from Followers (as from abilities like Strike Weakness or Exploit Weakness).

There are two things to keep in mind when reading Skills: the Cost of the Skill, and the Condition of said Skill. Different Skills have different activation timings.

The "[F: X][Y]" (where "X" is the Cost to activate said skill and "Y" is the timing of said Skill) before each Skill dictates when and where you can use a Skill. One thing to keep in mind is that Followers must be on the proper Field in order to use their effects. For example, a card on the Rear-Follower Field cannot use its Follower Skill; it must either use its Rear-Follower Skill (if it has one) or you may move it up to a Follower Slot by a technique called "Swapping ".